Help

Offensive personnel packages

The two digits are the number of running backs and the number of tight ends on the field. The rest of the skill players are receivers.

00 personnel

No running back, no tight end, and five receivers. It is an empty, pass-only grouping used late in halves and in obvious two-minute situations.

QBWRWRWRWRWR
No back, no tight end, five receivers.

01 personnel

No running back, one tight end, and four receivers. The tight end is usually a move receiver, so the defense stays light and the quarterback throws from empty.

QBTEWRWRWRWR
No back, one tight end, four receivers.

02 personnel

No running back, two tight ends, and three receivers. It is a rare spread-out passing package for teams whose tight ends are genuine receiving threats.

QBTETEWRWRWR
No back, two tight ends, three receivers.

10 personnel

One running back, no tight end, and four receivers. It is a spread passing package that forces the defense into its lightest personnel.

QBRBWRWRWRWR
One back, no tight end, four receivers.

11 personnel

One running back, one tight end, and three receivers. It is the most common grouping in the NFL and the reason nickel is the modern base defense.

QBRBTEWRWRWR
One back, one tight end, three receivers.

12 personnel

One running back, two tight ends, and two receivers. It is balanced enough to run or throw out of the same look.

QBRBTETEWRWR
One back, two tight ends, two receivers.

13 personnel

One running back, three tight ends, and one receiver. It is a heavy run and play-action package, common near the goal line.

QBRBTETETEWR
One back, three tight ends, one receiver.

20 personnel

Two running backs, no tight end, and three receivers. Splitting a back out keeps the defense light while still carrying two runners.

QBRBRBWRWRWR
Two backs, no tight end, three receivers.

21 personnel

Two running backs, one tight end, and two receivers. The second back is usually a fullback or a lead blocker.

QBRBRBTEWRWR
Two backs, one tight end, two receivers.

22 personnel

Two running backs, two tight ends, and one receiver. It is a short-yardage and goal-line grouping.

QBRBRBTETEWR
Two backs, two tight ends, one receiver.

23 personnel

Two running backs, three tight ends, and no receivers. It is the heaviest package on the field, saved for goal line and short yardage.

QBRBRBTETETE
Two backs, three tight ends, no receivers.

Offensive formations

Personnel is who is on the field. The formation is where those players stand. The same personnel group can line up a dozen different ways, and the alignment is what tells the defense — and you — what the offense is threatening. They are listed most common first.

Shotgun — most common in the NFL

The quarterback lines up about five yards behind the center. He sees the whole field before the snap and has more time to throw, which is why the large majority of modern NFL snaps come from here.

QBRBTEWRWRWR
Quarterback five yards deep, back beside him.

Singleback — common in the NFL

One running back behind or beside the quarterback and no fullback. It is the balanced, neutral look that keeps run and pass equally live.

QBRBTEWRWRWR
One back, no fullback.

Trips — common in the NFL

Three receivers aligned to the same side. It overloads one half of the field and usually forces the defense to show whether it is in zone or man before the snap.

QBRBWRWRWRWR
Three receivers to one side.

Twins — common in the NFL

Two receivers to the same side with a tight end away from them. It is the simplest way to create a two-on-two matchup on one edge.

QBRBWRWRTEWR
Two receivers stacked to one side.

Under center — common in the NFL

The quarterback takes the snap with his hands under the center. It gets the offense downhill faster on runs and sells play action better, but it gives the quarterback a worse pre-snap view and less time against pressure.

QBRBTEWRWRWR
Quarterback directly behind the center.

Bunch — common in the NFL

Three receivers clustered within a few yards of each other. The tight spacing makes press man nearly impossible and creates natural traffic for defenders to fight through.

QBRBWRWRTEWR
Three receivers clustered tight together.

Empty — common in the NFL

Nobody in the backfield. All five eligible receivers are split out, which forces the defense to declare its coverage but leaves the quarterback with no extra protector.

QBWRWRRBTEWR
No back in the backfield; five eligible receivers spread out.

Pistol — situational in the NFL

A short shotgun, roughly four yards deep, with the running back directly behind the quarterback instead of beside him. It keeps most of shotgun’s depth while hiding which way the run is going.

QBRBTEWRWRWR
Short shotgun with the back directly behind.

Spread — situational in the NFL

Four receivers split two to each side with one back. It stretches the defense sideline to sideline and thins the box. NFL teams use it situationally; college offenses live in it.

QBRBWRWRWRWR
Two receivers to each side, one back.

Goal line / Jumbo — situational in the NFL

Extra tight ends and linemen with everyone tight to the formation. It is a short-yardage and goal-line look built to win one yard by force.

QBFBRBTETETE
Extra tight ends and a fullback in tight.

I-formation — rare in the NFL

The fullback and running back stack in a straight line behind the quarterback. It is a downhill run formation with a lead blocker, and it has almost disappeared from the modern NFL as fullbacks have.

QBFBRBTEWRWR
Fullback and running back stacked behind the quarterback.

Offset I — rare in the NFL

The same idea as the I-formation with the fullback shifted to one side, which declares the lead blocker’s path and lets him attack an edge faster.

QBFBRBTEWRWR
Fullback shifted to one side.

Wildcat — rare in the NFL

A running back or other non-quarterback takes the snap directly, with the quarterback split out wide. It adds an extra blocker to the run game and now appears only in short yardage and gadget packages.

RBRBQBTEWRWR
A running back takes the direct snap.

Wing-T — rare in the NFL

Two backs with a wing set just outside the tight end. It is a misdirection run formation built on traps, sweeps, and bootlegs rather than raw talent, and it lives mostly in high school and small-college football.

QBRBRBTEWINGWR
Two backs plus a wing off the tight end.

Flexbone / Triple option — rare in the NFL

A fullback behind the quarterback with two slotbacks on the wings. It is the base triple-option alignment, common at the service academies and essentially extinct in the NFL.

QBRBSBSBWRWR
Fullback behind the quarterback with two slotbacks.

The route tree

Receivers run numbered routes. The tree is the shorthand coaches, broadcasters, and analysts use to describe them.

0123456789RECEIVER
The route tree from a receiver lined up outside. Even numbers break inside, odd numbers break outside.

0 — Hitch

The receiver pushes upfield roughly five yards, stops, and turns back to the quarterback. It is a quick, high-percentage throw.

1 — Flat

A shallow route breaking straight to the sideline. It is common against zone and on quick game concepts.

2 — Slant

A short, hard break inside at an angle. It beats press man and blitzes.

3 — Comeback

The receiver drives deep, then comes back toward the sideline. It is a timing throw against soft corners.

4 — Curl

A deeper hitch. The receiver drives upfield, then hooks back inside into open grass.

5 — Out

A hard break to the sideline at intermediate depth. It is a chain-mover against zone.

6 — Dig / In

A hard break across the middle at intermediate depth. It is the classic answer to two-high coverage.

7 — Corner

A deep break toward the sideline. It attacks the hole behind the corner in Cover 2.

8 — Post

A deep break toward the middle of the field. It is the primary shot play against single-high coverage.

9 — Go

A straight vertical release. It is a pure speed route down the sideline.

Screen

The receiver or back catches the ball behind or near the line of scrimmage with blockers in front. It punishes aggressive upfield pass rushes.

Wheel

A flat route that turns upfield along the sideline. It is most often run by a back or a slot receiver against a linebacker.

Option / Choice

The receiver reads the defender and breaks whichever way the coverage is not. It is usually reserved for a team’s most trusted target.

Offensive schemes

A scheme is the philosophy behind the formations — what the offense is trying to do to a defense every week, and where the volume goes as a result. Most NFL offenses are a blend of several of these rather than a pure version of one. They are listed most common first.

Shanahan wide zone — most common in the NFL

Outside zone running paired with heavy play action and bootlegs off the identical look, plus pre-snap motion to tell the quarterback what the coverage is. It is the most copied system in the league. It produces efficient rushing volume and manufactures open throws for tight ends and receivers on crossers.

West Coast — common in the NFL

A timing-based passing game built on short, high-percentage throws that function as the run game: slants, flats, and crossers, quick releases, and yards after the catch. It lifts reception volume and holds down yards per catch.

Erhardt-Perkins — common in the NFL

A concept-based system in which plays are named rather than numbered, so the same call can be run from any formation or personnel group. It is built to attack whatever the defense does worst that week, which makes individual usage swing hard game to game.

Zone run scheme — common in the NFL

Linemen block areas and flow in the same direction, and the back reads that flow to pick a lane. It favors decisive one-cut runners and works behind lighter, more athletic offensive lines.

Gap / Power run scheme — common in the NFL

Pulling guards, down blocks, and kick-outs that create a numbers advantage at one designated point of attack. It favors bigger, patient backs and produces steady, physical run volume.

Spread option / RPO — common in the NFL

Run-pass options and quarterback run threats that punish a defender for committing either way. It adds designed and scramble rushing yards for quarterbacks and pulls the average throw shorter.

Pro style — common in the NFL

A balanced, multiple system that mixes under-center and shotgun looks with real tight end and occasional fullback usage. It is the default description for offenses that do not commit to one extreme.

Coryell (vertical) — situational in the NFL

A downfield attack organized around deep digs, posts, and corner routes off deeper drops, with routes numbered by depth. It produces bigger plays and more variance: fewer receptions, heavier ones.

Air Raid — rare in the NFL

Four and five receivers, extremely wide splits, and a small menu of pass concepts run constantly and at pace. NFL teams borrow individual concepts such as Mesh and Y-Cross; nobody runs the whole system as a base offense.

Run and shoot — rare in the NFL

Four receivers who adjust their routes on the fly based on what the coverage does, with no tight end. It creates enormous target volume for receivers and survives in the NFL only as a package.

Triple option — rare in the NFL

The quarterback reads unblocked defenders and hands off, keeps, or pitches on the same play. It is a run-first, clock-killing system that does not exist as a base NFL offense.

Go to the Home tab →